I'm really excited to announce that we are pretty much ready to relaunch our KitPvP server on the network. I know I said to you guys that we were looking at an approx 2 week wait but with all the exams the staff team have undergone recently I underestimated that timescale - for that I apologise. Myself and the team have been working extremely hard to make this the best it can possibly be. We've added several new features to go with the classic map we have re added from a past KitPvP map. Although it may look familiar, we have attempted to update the look of it. We hope you like it. What that said, this will be a long thread but I want to be sure I get all the necessary information out there, so let's get to it...
Below is a log of all the things we have done for this server:
Brought back a classic KitPvP map with a new look
Added hidden features around the map
Added new ranks (Click here to view ranks in store):
Added In-game ranks for Non-Donors:
Added back classic kits
Common (received via voting)
Added Teams (capped at 5 members per team)
Fight other teams in our Team Battle arena
Kill reward is set at $2.0 (previously $1.5)
Added a Donor Spawn
Added a fishing warp (/warp Fish) which also contains private XP booths
Set a 2m cooldown on Gapple consumption - this is to prevent constant gappling to make 1v1s fairer for all.
Added new Bounty plugin, minimum bounty $30, if you kill someone with a bounty you receive a player head
Updated duel arenas
Removed disguise permissions from cosmetic ranks
Removed pets from cosmetic ranks (unnecessary for pvp)
Just a quick little reminder that our 30% summer sale is now live!
The sale will be running from June 1st (Today) until August 1st. 2 Months of a 30% sale, take advantage of this while you can as there might not be another one for awhile.
Today we have some exciting news we'd like to share with the community. To begin with, as of today a new 'team' has been added to the staff ranks here on Minecart. Essentially, this team will be referred to as the 'Management Team', at the head of which, will be our new 'Server Manager'. This role is basically to help the admins with much of the backend work, similar to our previous Manager role, helping the Administration team with bug reports, implementing suggestion and aiding with the overall maintenance of the server to ensure it runs smoothly from day to day. Unlike our previous Manager role, this role will be team based and will focus a lot around teamwork as opposed to a group of Managers working individually.
As of now, we can announce that we do have someone who has filled this new Server Manager role and will be overseeing our Management Team, that person will be @Claudio - congratulation to him and we welcome him to the team. Please note that this isn't a decision we have taken lightly, Skelly and I have been discussing this for a while in depth and have discussed it with Caleb also. We feel this is a positive step in the right direction to ensure the server will maintained. The team comes with their own strict guidelines to ensure that the server receives the best possible attention by people are going to be active and of real help to us.
Whilst we will be looking for people who are interested in joining our Management Team, this isn't a role we are going to hand to anyone on a plate just because, for example, you've set up a localhost server before. It comes with its own application and the applicant's knowledge will be tested. We will provide more information to anyone who is interested in applying in due course.
We would also like to congratulate @IElx on getting Helper, @Meaphf who is now our first Junior Admin (Just to clarify, this is a frontend only position) and finally @Muar who has now joined our Management Team. Congrats all.